2025年6月7日 星期六

An Initial Exploration of Carto: the World as the Act of Appearing

 

By MrGeckoBiHu(壁虎先生)

(This review was originally published in Traditional Chinese on January 10, 2022 in a printed Taiwanese Newspaper The Affairs(The Affairs 週刊編集) Issue No. 54, and later published on their official website)(You may find the full original texts here)


(This English version of the article you're now reading is translated by myself, on June 8, 2025)


In Hellblade: Senua's Sacrifice, there is a level in which the Celtic warrior Senua enters the domain of the malevolent spirit Valravn. There, things are not what they seem. Amid the smoky forest, inside the maze of the crumbling stone ruins, are wooden archways on which shamanic totems and skeletons hang. And the player will gradually discover that, passing through these gates in a specific sequence and direction, will cause bridges to materialize out of thin air just as the wooden posts of the archway slice across the screen, and the stone walls previously blocking our way and the shamanic totems previously hung on trees disappearing. It is as if we just step into a "space rupture," as if we have skipped over a portion of reality. You can even step back from the "frame" formed by these archways and, from a different angle, perceive the "discontinuity" and "rupture of the scene" inside and outside of the archway frame, like viewing a scene through a shattered glass pane, or an image that’s been inaccurately reassembled with tapes after being torn apart. However, if you did not pass through or arrive at these archways in a particular sequence, just walk through them spontaneously or randomly, then nothing extraordinary will be registered by our senses about these archways, no different from an ordinary archway. They stop being the "rupture point" of the scenery, even passing through them back and forth continuously, we would not have perceived any discontinuation in space, these become mere man-made objects, and the "rupture" of space that just now appeared, miraculously disappeared.

Now, imagine that we are both Valravn and Senua, and we hold a magical map capable of manipulating the spatial reality around Senua. This is precisely what in Carto, an 2020 indie game made by Taiwanese studio Sunhead Games, our young little girl protagonist Carto was doing. Living aboard an airship high in the sky, Carto's cartographer grandmother possesses a magical map. And through reassembling pieces of this map in a puzzle-like manner, the appearance of the world itself changes in response. One day, in a mischievous mistake, Carto, who lives abroad with her grandma, accidentally causes the ship to be struck by lightning, falling onto the surface world below, and is separated from her grandmother. But she still holds a fragment of that magic map in hand, so she sets out on a journey to find a way to reunite with her grandma.

On our first stop in Carto, a small fishing island, Carto's first mission immediately showcases the game's magical core mechanic in an elegant and concise way: An absentminded old fisherman stands by the shore, describing to Carto his home on the east shore, but he's forgotten where east is and how to get home. When Carto unfolds her map, we see a series of tile pieces within each a certain pattern of natural terrain was drawn, and are randomly pieced together, forming a "seemingly incomplete" landscape (each tile contains up to two types of terrain). The player can see Carto and some other characters' locations on the map, however the player will soon realize that this island does not have an east coastline, in fact the tiles never extend there, that area is "lacking out of bounds" on the map. So, the player selects the tile containing Carto and the fisherman, rotates, moves and connects it to the east side of the map. And when the terrain aligns, a house then "materializes itself out of thin air" on the tile. Closing the map, we find that Carto and the fisherman now "already are" standing next to his seaside home, then the old fisherman thanks you for "guiding" him home.

2025年6月5日 星期四

About Mr. GeckoBiHu 關於壁虎先生 for English Readers



電影和遊戲評論寫作,現居台灣。文章散見《幼獅文藝》、《紀工報》、《The Affairs 週刊編集》、《放映週報》、《關鍵評論網》、《Fa電影欣賞》、《映畫手民》、Blogger、Medium等刊物平台。

I'm a freelance film/ video game critic and columnist based in Taiwan under the pen name Mr. GeckoBiHu (壁虎先生). I mainly writing in Mandarin (Chinese Tradition, although I've translated a few of my work in English myself, though not much), and have been proving film and video game reviews and articles to various Taiwanese media outlets, magazines and journals since 2017.

Most recently wrote as a columnist on the Taipei Documentary Filmmakers' Union Newsletters(紀工報) from 2021 to 2024, which is the official digital publication of Taipei Documentary Filmmakers' Union (臺北市紀錄片從業人員職業工會). Other works includes a one year column on the historic Taiwanese literary journal Youth Literary (幼獅文藝) in 2023 (before its closure at the end of that year), providing film and video game reviews and proses, and a column on the hard copy Taiwanese newspaper The Affairs (The Affairs週刊編集) from 2019 to 2022.

You can also find some of my work at Taiwanese news outlet TNL The News Lens (關鍵評論網), udn opinion (鳴人堂) (which shut down at 2023, although the webpage is still up) and Hong Kong film critic website Cinezen (映畫手民) (which shut down in 2024), and the long time running film website Funscreen (放映週報) and Fa Film appreciation journal (Fa電影欣賞), which are the official publications of the Taiwan Film and Audiovisual Institute.

Additionally, he's a member of the Taiwan Film Critics Society(台灣影評人協會), and was invited by the 14th Taiwan International Documentary Festival (台灣國際紀錄片影展, also known as TIDF), as a jury member of the Taiwan Film Critics Society Prize among other Critics Society members.

You may contact me or find my work through the following method:

Contact: mrgeckobihu@gmail.com 

Facebook Page(mainly active):https://www.facebook.com/MrGeckoBiHu

Medium(where you can find all my articles): https://medium.com/mrgeckobihu

Blogger(alternative to Medium, also includes all my articles): https://mrgeckopapa.blogspot.com/

X/Twitter:https://twitter.com/MrGeckoBiHu

YouTube Channel(sometimes stream my gameplay)::https://www.youtube.com/@mrgeckobihu4365

Twitch(not currently active):https://www.twitch.tv/mrgeckobihu