2025年7月12日 星期六

The Fracturing of the Symbolic Order: A Review of The Islands and The Making of Crime Scenes

Originally published in Taipei Documentary Filmmakers’ Union Newsletters (紀工報), Issue 56 (2022.05.19)

BY Mr. GeckoBiHu

(This English version of the article you're now reading is translated by myself, on July 13, 2025)


The Islands: Secretly A Comedy

Following The Right Thing (2010) (廣場), which documented the Wild Strawberry Movement (野草莓運動), and The Edge of Night (2018) (街頭), a close-up on key members of the Sunflower Movement (太陽花學運), Chiang Wei-Hua’s new documentary The Islands (2022) (島.國) accompanies young political activist Chen Ting-Hao, one of the Sunflower Student Movement’s core members, as he begins his post-movement political work in the Matsu Islands, probing deeper and more directly toward the core of the imagined community that is Taiwan/Republic of China, while also indirectly observing the pondering ripple effect (or the lack there of) of the movement.

Having served his conscription military service in Matsu Islands, Chen decided to see “conducting political work on the Islands” as the imaginary goal of his social practice. And so the “Taiwan as an independent country” identified Chen and the Matsu Islands’ symbolically charged landscape full of “Republic of China-identified symbolism” forms an exquisite chemical reaction, as everywhere we go, we see all sorts of materialisation of the Symbolic Order “flaking off” from the edge of it. This is why filming Chen doing even the most whatever mundane task is not the least bit boring, because no matter it’s just him picking up trash on Matsu’s beachfront, finding cellphone single (which constantly switches between Taiwanese and Chinese companies due to the proximity of geography), sawing the tip of the R.O.C flagpole, introducing abandoned bunkers to tourists, knocking down layers of thick paint off defunct military buildings or chatting with local children, the threefold boundaries of Symbolic Order lying on top of each other (the boundaries of R.O.C./ Chen’s “Republic of Taiwan,” Matsu as a dominantly “blue-leaning over green” island (pro-KMT over DPP), and the islands as literal border against People’s Republic of China across the strait) continuously “flake off” from the symbolic “country/nation” into the material world — like the flaking off paint.

2025年7月3日 星期四

隨筆:對《The Star Named EOS︰未曉星程》&《Bionic Bay: 換影循跡》的第一印象



文/壁虎先生

好因為我覺得應該沒人會在我塗鴉牆上分享這個所以就來分享一下(只是一點趕在《魔物獵人》讓我失智以前的隨筆),我本來預計只是po臉書用,不是很嚴肅的文章,只是想到什麼記下什麼,沒想很多,寫得比較隨便還請見諒(我怕我過了一陣子就不會記了):


◆《The Star Named EOS︰未曉星程》(2024)
曙光工作室(Silver Lining Studio)(台灣)



OK好,顯然lock in真的有用,第二個session成功一路看到結局

(約花4.6hr,但大約1.5hr是卡在第一章的東西南北鎖,遊戲沒那麼長。那個我當下到最後還是沒看懂,暴力試所有可能後莫名解出。後面其他解謎基本上都很順暢)
(事後回顧那個鎖卡我那麼久的原因:規則可能性太多導致跟開發者預設正解一直錯開)

玩了第二個曙光工作室的遊戲,感覺有點像是SIGONO到《OPUS:靈魂之橋》的階段,遊戲性升級+故事開得更大一點。只是遊戲機制上更確立自己擅長的範圍(短而美),在此範圍內高完成度,並在範圍中進步(OPUS系列相較之下比較像是邊開發邊摸索應該要用什麼機制,IP經營也比較野心),故事的feel good與簡潔感人持續前作,但觸及的事物與emotional impact更冒險一點,更讓一點點真實世界進來。以小小的可控進步同時依然探索可控範圍內靈光的可能,很樂見,在這個意義上是另外一種感人,同時一點點的沉重讓真實感存在,我很感念這樣的事,wholesome也比較有意義,有你們很好。

我自己的遊玩過程: